Loading...
Beta Modpages Unclaimed

Bayalin - 1475

Weapons, armour, food, and more from a fantasy parallel of Earth circa 1475.

0 Likes
2856 Downloads
Created by kuya_oka

Description

Plunge your worlds into a wonderfully brutal light fantasy adaptation of late medieval Europe with BAYALIN! - an all-new, utterly horrifying content pack for 1.16.5!

 

 

WHAT IS THIS? WHAT ARE YOU? HOW THE HELL DID I GET HERE?!

With over 80 new weapons and 20 new armor sets reflecting the very best the middle ages (and some parts of the Early Modern period) have to offer. Crush, stab, and hack thy enemies to bits with everything from longswords to every manner of bill and hammer!

 

And it doesn’t end there! Check out all these other things this mod bears

  • Jolly cutthroats cutting throats in the woods
  • Bandit camps where said cutthroats cut throats
  • Two new types of bandit-infested castles and fortresses full of loot and plunder (and more throat-cutting cutthroats)
  • Roving mercenaries to kidnap and press into your army (via a lead or telekinetically)
  • Abandoned structures reflecting the glorious state of desolation that hath befallen the land
  • Over 40 kinds of new and exciting medieval dishes to stuff thy face with
  • Butter!
  • AND MUCH, MUCH MORE.

 

FAQ THING QUESTIONS!

 

Can I redistribute Bayalin on my sketchy Russian mod piracy website?

Nay, I will sue thy face; do not redistribute.

 

Can I take textures from this mod and use them for other nefarious purposes?

Nay.

 

Are you planning to adjust the ranges of weapons like polearms?

I shall, ye. Well, once I figure out how to. I made this via MCreator. Sadly, I am but a humble pixel painter knight man. I know not how to adjust the weapon range. For now...

 

Will you add ranged weapons?

As aforementioned, I made this mod via MCreator. I can make ranged weapons with this, but they always seem to be fully or semi-automatic (too fast for medieval ranged weapons!). That said, hopefully I can find a workaround for this. Expect ranged weapons like early guns in a future update, though!

 

Why is the armor so boosted?!

Plate armor. Is. BOOSTED! People get knocked off of horses and get trampled in this stuff! There’s a reason people wore it - it was the very best pre-modern warfare could offer in the way of not dying. Good shtuff good shtuff.

 

Why are the weapons so boosted?!

As armour evolved, so too did weapons in an effort to bypass it. Poleaxes/polehammers, one-handed hammers, halberds - these things all developed to counter armour. With or without it on, these weapons will definitely break something. Thus, their ability to drop practically anyone with less than 30 health in-game is to reflect how a mace to the skull or ribs (as we in-game tend to aim for) will probably disable the f*ck out of whatever you just swung at, regardless of what they have over it.

 

Will you implement something of a more realistic crafting system?

Probably not, nah. Wanted to, ye, but I didn’t wanna make something too terribly complicated. Okay, that’s a lie - I got lazy! STILL. Maybe someday. 

 

Can I expect more content in future updates?

Frick. Yes. Maybe.

 

Will you release this for older versions?

Probably not. Nay.

 

I love you.

I love you, too.


AD Become Premium to remove Ads!

What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

AD Become Premium to remove Ads!

How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

More Mods like this

Dark Utilities

Expansive content mod which adds a little bit of everything.

Building Gadgets

A collection of Gadgets to make building large structures a little bit easier!

Draconic Evolution

Draconic Evolution is a mod that adds some extremely expensive high tier items to the game.

Thermal Innovation

Thermal Technology marches on. Adds Thermal-style tools and equipment!

Redstone Arsenal

Behold the Redstone (Flux) Revolution - adds a set of RF-Powered Armor and Tools to make your adventuring Fluxtastic!

Advanced Hook Launchers

Adds different hooks with launchers which give you ability to climb, abseil, jump off the cliffs, pull entities or players, and even slay the dragons!

Ceramics

Form clay into tools and armor then harden it using heat