This mod requires both of the following to function properly:
⚙️ Ballistix
Ballistix Dimensional Bridge (BDB) extends their systems to allow missile launches between dimensions — for example, from Earth to Orbit, Moon, or Mars.
Ballistix Dimensional Bridge (BDB) is a lightweight NeoForge addon that adds cross-dimensional targeting and transfer to the Ballistix missile system.
When enabled, missiles can transition between dimensions seamlessly:
Launch from a planet → pass altitude threshold (Y ≥ 300) → enter space.
Launch from space → descend below (Y ≤ 64) → enter planet atmosphere.
No configs or GUIs needed — everything is handled automatically or through simple commands.
🌍 Cross-dimensional missile teleportation
💾 Per-silo NBT storage for target coordinates & dimension
🧠 Smart boundary logic (auto handoff at top/bottom altitude thresholds)
💬 Player commands for manual targeting
🧰 Works with modded dimensions (space, Mars, orbit, etc.)
🔧 Lightweight and server-safe
🤝 Compatible with CC Ballistix Reborn for advanced scripting
Make sure both mods are installed:
Ballistix
CC Ballistix Reborn
Then place Ballistix Dimensional Bridge (BDB) in your /mods/ folder.
You must tell the mod what dimension missiles should target.
Stand in the dimension you want as your target, then run:
/bdb here
This saves your current dimension to your player data.
Or manually set one:
/bdb dim <dimension_id>
Example:
/bdb dim stellar:space
Stand within ~12 blocks of a Ballistix silo or controller and run:
/bdb target <dimension_id> <x> <y> <z>
Example:
/bdb target stellar:space 100 200 100
This writes both coordinates and the target dimension into the silo’s NBT data.
You can still use the Radar Gun to set X, Y, and Z like normal.
However, the Radar Gun cannot store dimensions.
You must use /bdb here or /bdb dim to define which dimension the target is in.
Run /bdb ping — if it replies with BDB: pong, the system is working.
Shift-right-click an empty hand on a silo to toggle its stored dimension.
Launch your missile as usual — the Dimensional Bridge will handle the rest:
Planets: Y ≥ 300 → transfers upward to “space”.
Space-like dims: Y ≤ 64 → transfers down to planet.
Missiles continue in motion naturally after transfer.
If you’re using ComputerCraft / CC: Tweaked + CC Ballistix Reborn,
you can automate or script cross-dimensional targeting:
local silo = peripheral.wrap("right")
silo.setTargetDim("stellar:space")
silo.setTargetCoords(100, 320, 100)
silo.launch()
💡 Tips:
Use setTargetDim() and setTargetCoords() before calling launch() to ensure your missile travels to the correct dimension.
The Ballistix Dimensional Bridge mod handles the actual transfer logic automatically once the missile leaves its home dimension.
| Command | Description |
|---|---|
/bdb here |
Saves your current dimension as default |
/bdb dim <id> |
Manually sets a dimension ID |
/bdb target <dim> <x> <y> <z> |
Writes target to nearest silo |
/bdb ping |
Returns “pong” if mod is active |
Works with all modded dimensions: Mars, Moon, Orbit, Deep Space, etc.
No configuration required — everything works out-of-the-box.
Designed for large tech, space, and warfare-style modpacks.
Compatible with NeoForge 21.1.0+ and Minecraft 1.21.1.