A mod to alter the transparency or fully hide armor and equipment with multiplayer support, without any dependencies - supporting a wide range of game versions and available for Fabric, Quilt and NeoForge.
I track issues (including feature requests) via GitHub and do my best to close out any bugs timely (plus, I get way too excited about new features myself..). If you don't have an account, feel free to join the Discord server and let me know there.
Find Armor Hider's settings integrated into the game via "Skin Customization" in the game settings (or via 'Zannagh's Armor Hider' on older game versions). When in-game, the mod settings feature a live preview of your changes.
The mod allows you to define an opacity between 0% (hidden, cancelling the rendering) and 100% (the mod doesn't do anything) for each armor item slot. In addition, it's possible to specify whether skull items (skeleton/wither/… skull) should be affected by the helmet setting and if Elytras should be affected by the chestslot setting. Furthermore, you can selectively hide the enchantment glint on any of the slots. If you'd like to have armors visible in combat, you can choose whether combat will temporarily show your armor or not, see Combat Detection below.
Armor Hider additionally offers to hide the offhand slot if you don't want your fancy skin obstructed by a shield or other items.
If the mod is installed on the server you're joining, all of your local preferences will get sent to the server on change or join. The server-side mod then takes care of relaying your preferences to all other clients. That way, if the mod is present on the server, everyone will see your avatar exactly as you've configured it (including combat detection, glint and other features).
If a host is not yet running the mod, there's a setting available which lets you define whether the then 'unknown' players should have their armor rendering unaffected or carry over your own settings.
For hosts, these settings require moderator/operator permissions (for compatibility reasons, the mod only checks for permission level >= 3) and are applied server-wide, overriding individual player preferences.
With combat detection enabled, your armor automatically becomes visible when you take or deal damage.
Enabled Combat Detection
Disabled Combat Detection
Your locally set preferences get sent to the server on change or join. Players joining a server will retrieve the preference library from the server in order to apply other players' preferences on their client.
The following matrix shows how preferences are resolved depending on where the mod is installed:
| Mod on Server | Mod on Client | Behavior |
|---|---|---|
| Yes | Yes | Full functionality. Your preferences are synced to the server and relayed to other players. You see other players' actual configured armor opacity. |
| Yes | No | No effect. The server stores preferences but the vanilla client cannot render transparency changes. |
| No | Yes | Client-side only. Other players' preferences cannot be determined. Depending on the "Apply your settings to unknown players" setting: ON — your own opacity settings are applied to all players; OFF — default settings are used (armor rendered normally, as without the mod). |
| No | No | No effect. The mod is not present. |
Join the Discord server for support, discussion, and feature requests.
As mentioned before, feel free to create an issue on the GitHub repository or reach out on Discord to make me aware of problems or ideas that could make this mod better.