This is not a magic mod and it does not add new dimensions. It gives players and admins in-world tools to run fair fights, defend bases, contain outbreaks, and build story locations: prisons, arenas, villain labs, quarantine domes, and “no powers” embassies — without custom scripts.
| Playstyle | What this mod gives you |
|---|---|
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Hero vs villain PvP
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Turn powers off in an arena or during arrest
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Base building under siege
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Forcefields, ionizers, reinforced walls, wireless redstone
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Outbreak survival
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Spore repulsion, infection stripping, fungal block cleanup
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Faction / party warfare
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Owner control, FTB party bypass, ally lists, Recruits integration
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Sci-fi infiltration
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Molecular Scale Regulator (Ant-Man / Giant-Man sizing via Pehkui)
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Everything important runs server-side. Effects are reversible when you leave a zone or turn a device off.
Suppression Block (admin / pack item — not craftable)
A metal block that creates a 64-block-radius “no powers” zone. Redstone disables it; optional Recruits faction exemption lets your team keep abilities inside your own field.
While suppressed, players see “You feel your power being suppressed.” The mod hooks into common superhero frameworks: player tags, scoreboard (Power.Suppressed), survival flight removal, Compound V effect stripping with fair restore on exit, and FTB Essentials command blocking where configured.
Tactical EMP Burst — One activation, 100-block radius, 30 minutes of suppression. Hard craft; perfect for raids, events, or “grid goes dark” moments.
Tactical EMP Station — Permanent suppression anchor while powered and fueled with Spore ice canisters.
Tactical EMP also disrupts Forge Energy devices in range — forcefields and ionizers can be knocked offline by a well-placed pulse.
Sentinel Plate — Netherite-tier chestplate that blocks Compound V debuffs and powered damage from juiced attackers.
Forcefield Generator — End-game spherical energy shield: absorbs damage, blocks mobs, optional Spore protection. Forge Energy powered with Create bonuses. GUI access control with bypass list (owner, party, allies, named players). Geodesic dome VFX.
Antifungal Ionizer — Spore deterrent for labs and airlocks. Runs on FE + cryo, clears spore:* blocks in range. Pair with a forcefield for combat zones.
Reinforcement Projector (SecurityCraft) — Bulk reinforced block conversion in a configurable cube.
Secure Redstone Remote (SecurityCraft) — Wireless Secure Redstone Interface pulser. B key config panel.
Handheld Pehkui sizing tool. ◀ ▶ cycle 12.5% → 800%, Apply to confirm, Reset for normal. Tactical infiltration and giant combat forms.
For superhero apocalypse servers — powers flying, bases under threat, fungal outbreaks — this mod turns “no abilities here” into placeable, configurable, reversible game rules: tournament arenas, villain prisons, quarantine labs, faction HQs, and event-night EMPs that flip a fight.
Superhumans and the Occult had always existed alongside humanity for it's few thousand year run as a semi-developed species, In 1941 a Compound was developed by Helixion Industries leading to the rise of superhumans much more greatly across the globe, these artificial superhumans paraded themself with help of their Corporate benefactors to the world. Overall it was a net negative as the political situations got worse during the cold war, the superhumans were dispatched on secretive missions killing global elites and other people in great seats of power. Eventually in 2029 the consequences of this unfolded in tides of great disaster leading to great plagues and death as Superhumans rose up against the Helixion Industries and the U.S Military fighting for total control over the western hemisphere; It lead to thousands of nuclear weapons being dropped on multiple cities wiping many people off the map as the Military and Helixion Industries attempted to fight off the superhumans they had created and pranced around like toys. But in 2030 someone decided the only solution to this war was extinction... <small>Read the rest in the server if you want.</small> ___