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AntiqueAtlas - RecurrentComplex Compatability

Adds the ability for RecurrentComplex structures to automatically be added to Antique Atlas's as a marker.

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53528 Downloads
Created by fonnymunkey

Description

This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.

You must define what structures you want added as markers in the config. (aarcaddon.cfg)

If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.

 

The format for the config is as follows:

structurename,alwaysvisible,markertype,labelname

 

structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)

alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.

markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API

labelname: The name you want the structure to be labeled as in the Atlas.

 

Some examples:

ThreeTowers,true,tower,Three Towers

SeasonsGreenhouse,false,village,Greenhouse

P_SpookyHouse,false,false,sword,Spooky House

 

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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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