This project is closed indefinitely on CurseForge.
I do have plans to continue this mod in some way, possibly as a plugin as well, on the Modrinth plaform.
See the old description below:
TheGates' Anger Management Mod:
This mod allows you to disable anger for mob types, and entity tags. If on server, no clients have to install it.
Latest; v1.0:
HUGE performance and code improvements!
Actually modify the AI itself for fewer weird bugs. (Like skeletons sliding and stuff)
No new (suggested) features yet, but probably soon.
Types:
Input "/anger disable entity <targets> type <entity type>" to disable anger against the <targets> from <entity_type>. Example: "/anger disable entity Notch type minecraft:enderman".
Tags:
Input "/anger disable entity <targets> tag <entity tag>" to disable anger against the <targets> from all the mobs in the <entity tag>. Example: "/anger disable entity jeb_ tag minecraft:skeletons".
Specific:
Input "/anger disable specific <entitiy> <entity>" to make 2 entities passive to each other. Example: "/anger disable specific jeb_ Notch".
Global anger types:
Input "/anger disable global <target type> <entity type / tag>" to disable anger against the <target type> from <entity type / tag>.
Example: "/anger disable global chicken fox" will make foxes passive to chickens.
Example 2: "/anger disable global player skeletons" will make ALL entities in the skeletons tag passive to players.
Use together:
Example: When "minecraft:skeleton" is disabled together with the tag "minecraft:skeletons", and you then enable tag "minecraft:skeletons" again, skeletons will still not attack you, as their type is still disabled.
I made this mod by myself, with some help from the fabric community including Roaringmind22 who helped me get into saving data. Thanks!
No files available for download.