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Amphitrite Coffer

A portable container with some unique properties found in Ocean Monuments

0 Likes
64727 Downloads
Created by orlouge_

Description

Screenshot

This mod adds a water-themed portable container with some unique properties, that doesn't supersede shulker boxes and is more balanced than the backpacks that many other mods add. I wanted something that encourages exploration and discourages rushing to the End just to get some more inventory space.

Design principles:

  • It should be obtainable prior to finishing the game
  • It should be rare and somewhat challenging to obtain (at least in early game)
  • It should be less useful than shulker boxes before those are obtained
  • It should still be useful after shulker boxes are obtained, complementing them

 

Which lead to the Amphitrite Coffer, a portable container with these features:
- Non-craftable, only spawns in Ocean Monuments, with some loot inside (at least 1 Heart of the Sea)
- Can't be opened if not waterlogged or charged
- Has 2 rows of slots instead of 3 (+ 1 special slot)
+/- Some items are converted when they're put inside (e.g. powdered concrete to concrete)
+ Can be charged to convert some common items into rarer ones (e.g. deepslate tiles to dark prismarine)
+ Shulkers can be placed inside of it (the only nesting combination allowed, can be disabled from the options)

 

Regular Conversions
Not chargedREI integration

You can bypass conversions by using a shulker box, as items inside of it aren't affected. Bundles also work if they're available.

These conversions also work with hoppers, but the coffer has to be waterlogged or charged to pull/push items from/to hoppers.

Install Roughly Enough Items to display the list of recipes.

 

Charging
Placing a Heart of the Sea in the appropriate slot consumes the item and gives the coffer a (configurable) charge of 12000. This remains stable as long as "charged conversions" (see below) aren't used, even after the coffer is picked up and placed again. Charged coffers can be opened outside of water and emit a light level of 15.

 

Charged Conversions

Charged

 

Again, you can bypass these conversions with shulkers or bundles.

Enchantments and the potion of water breathing cost a charge of 50, crying obsidian and sea lanterns cost 2 each, everything else costs 1.

Note that while the Respiration III (helmet), Depth Strider III (boots), Impaling V (trident) and Luck of the Sea III (fishing rod) enchantments can be added to items that have already been enchanted (as long as the item matches), Aqua Affinity is only added to unenchanted books, because not being able to put enchanted books without wasting charge would be quite annoying and in most cases you don't want that enchantment anyway, particularly if the book has enchantments for other items. You can change this behavior by adding a recipe for minecraft:enchanted_book through datapacks (the current one only applies to minecraft:book).

 

New item conversions of either type can be added through datapacks (see 1, 2, 3, 4, 5 for some examples).

Suggestions for new recipes are welcome, but they have to be water-related. Only 1:1 recipes are supported at the moment.

 

Fabric API and Cloth Config are required.

Please report issues at github.com/orlouge/amphitrite-coffer/issues.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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