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Beta Modpages Unclaimed

Agenta

A authserver and skin fix for legacy versions of minecraft.

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1180 Downloads
Created by hanro50

Description

# Agenta
A authserver and skin fix for legacy versions of minecraft.

# Compatibility
Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.)
If running this on Java 12 and newer, please add the following JVM argument: ```--add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED```

- As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
- As a JavaAgent: Add the following JVM argument: ```-javaagent:{path}/agent.jar``` (replace path with the location of the agent.jar)
- Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out ```{mainClass}``` as needed depending on which minecraft version you are launching: ```-Dagenta.main.class={mainClass}```
- As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.3+)


# JVM settings
Non of these are needed to launch Agenta. The available contexts are
"*" => ALL
"static" => When Agenta is launched as the main class with the expectation of chain-loading another class manually.

 

Context property Argument description
* agenta.assets.fml -Dagenta.assets.fml={value} A link to an archive Agenta should forward legacy forge download requests to
* agenta.assets.index -Dagenta.assets.index={value} The URL for the asset index Agenta should use as a base
* agenta.assets.routing -Dagenta.assets.routing=true Should agenta reroute requests the mojang's asset servers? (default: "true")
* agenta.assets.url -Dagenta.assets.url={value} The URL for the resource server Agenta should pull assets from
config agenta.config.version   The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file
* agenta.prt.color -Dagenta.prt.color=false Pass the value 'false' to disable colour printing.
* agenta.prt.debug -Dagenta.prt.debug=false Should agenta show debug messages?
* agenta.save.file -Dagenta.save.file=saves.json When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json")
* agenta.skin.resize -Dagenta.skin.resize=true Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true")
static agenta.main.class -Dagenta.main.class={value} The class Agenta should try to load next when running in static/inline mode

 

# Fixes
- Skin support for pre 1.7.10 versions
- Cape support for pre 1.7.10 versions
- Sound for versions of the game that predate 1.6
- World savings for certain pre-alpha builds (experimental)
- Forge 1.5.2 being unable to fetch it's library files (experimental)

# Note
The same jar will work for almost every version of minecraft that predates Release 1.8


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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