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AE2 Unofficial Extended Life

A Fork of a Minecraft Mod about Matter, Energy and using them to conquer the world!

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1885293 Downloads
Created by notmywing

Description

Using custom ME Drives (such as multipart ones from ExtraCells2) may display ghost items in the ME system!

 

This is a Fork of Applied Energistcs 2 since the 1.12.2 version is no longer supported.

 

The following changes/fixes/issues may no longer apply to newer version as they probably were fixed/reimplemented/rewritten

 

Changes so far: 

Design changes/breakages:
  • ME Interfaces no longer spill items of one pattern on other faces
  • ME Interfaces now push patterns in round-robin (Interfaces, then sides)
  • Native support for oversized slots and large cells, fixing many issues with int overflows

 

Fixes:
  • Fix GregTech machines appearing with "unnamed' or "Draconium Lens" on the Interface Terminal on specific situations.
  • Add Memory Card support for Fluid Interfaces, Import/Export/Storage busses and Level Emitters (this fix was upstreamed to AE2 for MC 1.16)
  • Storage Buses now hide/show inaccessible items as configured.
  • Exclusive Blocking Mode for GTCE (shapes, molds and configured circuits do not block GTCE machines)
  • Blocking modes default to block on any item in the inventory the entity exposes
  • Fuzzy includes items that report that they're damageable, but report a maxDamage of 0 due to an incorrect item implementation.
  • Auto-crafting of Basic and Resonant Capacitors from Thermal Expansion is now possible
  • Fix CME exceptions on the Energy Grid
  • Fix AE going offline even with enough power by always extracting from the local buffer last
  • Fix IO-Port copying craftable flag into items
  • Fix NBT of old items not clearing on drives that reached 64 types once
  • Backported some security changes to work around the issue of blocks from PackagedAuto and AE2Stuff dropping as items in certain circumstances
  • Fix auto-crafting assuming container items will be returned when used on processing patterns
  • Fix Matter Condenser not replenishing items after extraction without receiving a new item for conversion
  • Add support for damaged IC2 Items
  • Increased Internal buffer of ME Chests to allow withdraw of more than 40 items at a time.
  • Fixed auto-crafting not recognizing simulated returned items properly (like empty buckets)
  • Backport of #5823 - try emptying interfaces first before handling crafting jobs

 

Performance:
  • Added @talchas fixes for large channel-less AE networks.
  • Implemented StorageDrawers slotless itemrepository.
  • Removed CraftedEvent calls (really bad lag with CraftTweaker versions before CraftTweaker2-1.12-4.1.20.626)
  • Count items set in interfaces before queuing crafting for them needlessly
  • Backported b7ca98d ( Avoid copying items on simulated item extraction )
  • Level Emitters functions are now cached where possible
  • Reduced Import Bus insert simulation to 1 before real insertion (if possible)
  • Backported itemlist re-implementation along with pattern changes to avoid CraftingManager fallback issues
  • Instead of recalculating all the content of the network on every change, the changes are now tracked properly and applied them to the cached list of items
  • ME auto-crafting now uses the cached storage (the same list you see on the terminals) instead of a full network extraction to get the items available

 

Features:
  • Added wireless versions of Pattern, Fluid and Crafting Wireless Terminals, as well as Magnet Card. Can be disabled in config.
  • This mod is still compatible with p455w0rd's wireless terminals.
  • Infinite range is obtainable by placing a Quantum link card into an active Quantum Bridge. No need for cards for the terminals
  • Magnet can be configured in a Cell Workbench
  • Add support for RecipeStages and ItemStage. - By TheAirBlow
  • You need to add the following into a CraftTweaker script:
  • mods.recipestages.Recipes.setPackageStage("appeng", allStages);
  • Added Fluid Configuration Terminal
  • Implemented an Interface Configuration Terminal
  • Memory Card can now copy and paste Encoded Patterns between ME Interfaces, given the player has enough blank patterns, or the Interface has enough patterns already in it
  • Added ability to rename AE parts and tiles with a cutting knife (by YoungOnionMC)
  • Maximum size of the ME Controller multiblock is now configurable. (by YoungOnionMC (?))
  • Added GTEU p2p. 5% energy tax is deducted as transfer loss
  • Blocking mode now reads entire subnets
  • point main network toward a subnet for 1:1, or point sub-networks toward the main interface for up to 5 sub networks per interface.
  • blocks on any item that shows as stored in the subnetwork
  • Auto-crafting of substitutes
  • Due to confusion of the items marked as missing on the crafting tree, as they would belong to a replacement of an item in the pattern, it default to disabled on config
  • N:N P2P
  • Additional P2P inputs can be added by holding the memory card on the off hand
  • Allowed shift-clicking patterns into Interface Terminal
  • Allowed for math expressions in the craft amount text box
  • Fixed Interface Terminal search for inputs not checking more than the first input in any given pattern
  • Changed Meteor Compass to target Skystone Chests instead of Skystone, and only naturally spawned ones, not player placed
  • Improved Color Applicator: now changes color automatically when dye runs out, allows painting cables automatically when held in offhand, allows selecting color when middle-clicking on a colored tile with the applicator in main or offhand
  • Added blue light to ME drive/chest when the cell is completely empty
  • Retextured many blocks and parts to be on par with modern AE2, improved smart and covered cable models
  • Added toasts for when crafting jobs are completed or cancelled (configurable, default enabled)
  • Improved cable hover outline box and add part placement preview render (configurable, default enabled)
  • Corrected landing/running particles for cables

 

QOL:
  • Added "Highlight Interface" button to Interface Terminal ("cube" button on the left of the Interface slots)
  • Added a bar to the Interface Terminal that searches by inputs (the one on the left, also searches by Interface name)
  • Shortcut to Molecular Assemblers with free slots on the Interface Terminal (by @Theisyat)
  • Toggle button on interface terminal to hide full interfaces
  • JEI "U", "R" and "A" (Usages/Recipes/Bookmark) now work on the Crafting Status GUI. (the one that shows the total items to craft, and what's missing)
  • Patterns can now be made with items currently showing on JEI. ( This is overriden by Just Enough Energistics. )
  • Added multiplier buttons to the Pattern Terminal for processing patterns
  • Switched crafting terminal JEI search to fuzzy mode. If the recipe uses a damageable item, AE will try to grab it (e. g., damaged tools)
  • Encoded patterns now stack up to 64 (holding shift and clicking the encode arrow will transfer the encoded pattern to the player inventory)
  • Encoded patterns can be dragged on the Interface Terminal.
  • Storage and Conversion Monitors now also accept fluids
  • Draggable JEI ghost items (also works on bookmarked items. SHIFT + Click will move the hovered item into the first free target slot)
  • JEI now auto switches between crafting and processing patterns
  • GTCE blocking mode work through Phantomfaces from Actually Additions
  • Shift-clicking blank patterns into the Pattern Terminal will try to fill the blank pattern slot first
  • Mismatched simulated/real item count (most often due to Compacting Drawers) will now tell the player which item caused the failure when trying to start a craft
  • Added Pattern Expansion cards, each adding an extra row of patterns to ME Interfaces, up to 3 cards. Each card will increase the interface idle power draw by 4 times
  • Added Extended Pattern Terminal that allows encoding Processing Patterns of up to 16 inputs and 6 outputs
  • Added OreDict Storage bus
  • Show "Craftable" tooltip on terminals, for craftable items (by FakeDomi)
  • Automatically request new computation of a job if it couldn't be started due to items being used between the calculation start and clicking the start button (by FakeDomi)
  • Add tooltips to preview cell contents
  • Increase Fluid interfaces to 9 tanks, and allow each tank to hold up to 64 Buckets with capacity cards.
  • Interfaces can now hold up to 512 items in each slot
  • Move JEI items away from some buttons and ME Slots that would overlap
  • Remove channel count from TOP/Waila if channels are off
  • Allow the charger to accept items oredicted with "crystalCertusQuartz"
  • The terminal will try to hold the items in place if the user is hovering over an item while SHIFT is being held down
  • Crafting nodes will only count to the total byte amount if they actually crafted or extracted something
  • Added a tall mode for the interface terminal
  • Fixed wireless access point energy display
  • Fixed level emitter and IO port redstone mode buttons
  • P2Ps will now drop as their type instead of ME tunnel when mined with a pickaxe
  • Added Sticky Card, making it possible to define exclusive destinations for items/fluids

 

Hotkeys:
  • Added ALT in addition to middle-click as a way to request crafting of items already in stock on terminals (by FakeDomi)
  • Implemented mousetweaks API. AE2 custom keybinds now work. (Try right clicking and use the scroll-wheel on the terminals)
  • Holding SHIFT and scrolling UP and DOWN will increase the items set on the configured slots of Interfaces and Pattern Terminal (processing mode)


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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