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Additional Events

Adds additional events that should be in forge

0 Likes
39415 Downloads
Created by tfarecnim

Description

 

This is a library designed to assist in modding by providing some additional events for mods to use (and in the future some of my mods will be relying on it to hopefully isolate the asm to this library to reduce the chance of conflicts).

 

Now before you get cross with me, no this is not another one of those libs (I like to call them "Modder Name Libs") that are only used by one modder and the only reason for their existence is to boost downloads to get additional rewards usually coupled with various excuses.

 

Anyone can contribute to this lib, make pull requests, etc and repackage it in their mod as needed (license is permitting).  (Unlike forge, I won't spend 6 months arguing about how a glorified table is somehow better than a full compiled programming language)

 

Here's the events so far:

 

- GenerateLootEvent :

* Fired just before a block's loot is generated,
* used for modifying the loot context and loot table that will be used to generate the loot for a block.
*
* Cancelling this event will skip the loot generation entirely and simply pass an empty list to the block.

- DropLootEvent :

* Works similar to the pre-1.14 HarvestDropsEvent that broke due to blocks using loot tables and forge refuses to put back
* Fired just before a block's loot is dropped into the world.
* Used to modify a block's drops after they're already generated.
* Cancelling this event will prevent the block from spawning in any drops.

 

- GetCollisionVoxelShapesEvent

 

* same concept as pre 1.14 getCollisionBoxesEvent but slightly different impl

* Fired during Blockstate#getCollisionShapes

* use this to modify an existing block's collision shape to for example walk on water

* Cannot be cancelled

 

- ItemEntityDamageEvent

 

* Used to determine what happens to an itementity that is about to be damaged by something, contains both the amount and the DamageSource that caused it

* Fired during ItemEntity#attackEntityFrom

* Cancelling it will prevent damage to the item entity


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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